aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa ab aa aa aa aa aa aa aa aa aa aa aa ab ab ab
aa aa aa ab aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab aa ab ab ab ab ab ab ab ab ab ab aa ab ab ab ab ab ab ab ab
aa aa aa aa ab aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa ab aa ab aa aa aa aa aa aa aa aa aa aa ab aa
aa aa aa aa ab ab ab ab ab ab ab ab ab ac ad ad ad ad ad ae aa ab ab ab ab ab ab af ag ag ag ag ag ag ah ab ab aa ab aa
aa aa aa aa ab ab ab ab ab ab ab ab aa ai aj aj aj aj ak al aa ab ab ab ab ab aa am an ao an an ao an ap aa ab aa ab aa
aa aa aa aa ab ab ab ab ab ab ab ab aa aq ar ar ar ar as at aa ab ab ab ab ab aa au av aw ax ay av az aA aa ab aa ab aa
aa aa aa aa aa ab ab ab ab ab ab ab aa aB aC aC aC aD aE aF aa ab ab ab ab ab aa au av av av av av av aA aa ab aa ab aa
aa aa ab ab ab ab ab ab ab aa ab ab aa aG aH aH aH aH aH aI aa ab ab ab ab ab aa aJ aK aK aK aK aK aK aL aa ab aa ab aa
aa aa aa aa ab ab ab ab ab ab ab ab aa aM aN aO aP aQ aN aR aa ab ab ab ab ab aa aS aT aU aU aU aU aT aV aa ab aa aa aa
aa aa aa aa aa ab ab ab ab ab ab ab aa ab ab ab aW ab ab ab ab ab aa ab ab ab ab ab aX ab ab ab ab aY ab ab ab aa ab aa
aa aa aa aa aa ab ab ab ab ab aa ab ab ab ab ab ab ab ab ab ab ab aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab aa ab aa
aa aa aa aa aa aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab aa ab ab aa ab aa
aa aa aa aa aa aa ab ab ab ab ab ab ab ab aZ ag ag ag ag ag ag ag ag ah ab ab ab ab ab ab ab ab ab ab aa ab ab aa ab aa
aa aa aa aa aa aa ab ab ab ab ab ab aa aa am an an a0 a0 a0 a0 an an ap aa ab ab ab ab ab ab ab ab ab ab ab ab aa ab aa
aa aa aa aa aa aa ab ab ab ab ab ab ab aa au a1 aw a2 a2 a3 a2 ay a1 aA aa ab ab ab ab aa ab ab ab ab ab ab ab aa aa ab
aa aa aa aa aa aa ab ab ab ab ab ab ab aa au a4 av av av av av a5 a4 aA aa ab ab ab ab ab ab ab ab ab ab ab aa aa aa aa
aa aa aa aa aa aa ab ab aa ab ab ab ab aa aJ aK a6 a1 av av a1 a7 aK aL aa ab ab ab ab ab ab ab ab ab ab ab aa ab aa aa
aa aa aa aa aa aa ab ab ab ab ab ab ab aa a8 a8 au a4 av av a4 aA a8 a8 aa ab ab ab aa ab ab ab ab ab ab aa aa ab aa aa
aa aa aa aa aa ab ab ab ab ab ab ab ab ab ab aa au a9 av av av aA aa ab ab ab ab ab ab ab ab ab ab ab ab aa ab ab aa aa
aa aa aa aa aa ab ab ab ab ab ab ab ab ab ab aa au a1 av av a1 aA aa ab ab ab ab ab ab ab ab ab ab ab ab aa ab ab ab aa
aa aa aa aa aa aa ab ab ab ab ab ab ab ab ab aa au a4 av av a4 aA aa ab ab ab ab ab ab ab aa ab ab ab ab aa ab ab ab ab
aa aa aa aa ab ab ab ab ab ab ab ab ab ab ab aa aJ aK aK aK aK aL aa ab ab ab ab ab ab ab ab ab ab ab ab aa ab ab ab ab
aa aa aa aa ab ab ab ab ab ab ab ab ab ab ab aa aS ba bb bb ba aV aa ab ab aa ab aa ab ab ab ab ab ab ab aa ab ab ab ab
aa aa aa aa aa ab ab ab ab ab ab ab ab aa ab aa ab bc ab ab bd ab aa ab ab ab ab aa ab ab ab ab ab ab ab aa ab ab ab ab
aa aa aa aa aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab aa ab ab aa ab ab ab ab
aa aa aa aa aa aa ab ab ab aa ab ab ab aa ab aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab aa ab ab ab aa
aa aa aa aa aa aa aa aa aa aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab aa ab ab ab aa aa ab aa ab ab aa ab ab ab aa
aa aa aa aa aa aa aa aa aa ab ab ab ab ab ab ab ab aa ab ab ab ab ab ab ab ab ab ab af be bf ab ab ab ab aa ab aa ab aa
aa aa aa aa aa aa aa aa aa ab ab ab ab ab ab ab ab ab ab ab ab ab aa ab ab ab ab aa am an ap aa ab ab ab aa ab ab ab aa
aa aa aa aa aa aa aa aa ab ab ab ab ab ac ad ad ad ad ad bg aa ab aa ab ab ab ab aa bh bi bj aa ab ab ab aa ab ab ab aa
aa aa aa aa aa aa aa aa aa ab ab ab aa ai ak bk ak bl bk al aa ab ab ab ab ab ab aa aJ aK aL aa ab ab ab aa ab ab ab aa
aa aa aa aa aa aa aa aa aa ab ab ab aa aq bm bn bm bo bp bq aa ab ab ab ab ab ab aa aS ba aV aa ab ab ab aa ab aa ab aa
aa aa aa aa aa aa aa aa aa ab ab ab aa aG aH aH aH aH aH aI aa ab ab ab ab ab ab ab ab br ab ab ab ab ab aa ab ab ab aa
aa aa aa aa aa aa aa aa aa ab ab ab aa ai bs ak al bt bt aR aa ab ab ab ab ab aa ab aa ab ab ab ab ab ab aa ab ab ab aa
aa aa aa aa aa aa ab ab aa ab ab ab aa bu aD bv aF aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab aa ab aa ab ab ab aa
aa aa aa aa aa aa aa ab ab ab ab ab aa aG aH aH aI aa ab aa ab ab ab aa aa aa aa aa aa aa aa aa aa ab ab aa ab aa ab aa
aa aa aa aa aa aa aa ab ab aa ab ab aa aM aP bw aR aa ab ab ab ab ab aa ab ab ab ab ab ab ab ab ab aa ab aa aa aa ab aa
aa aa aa aa aa aa aa aa ab ab ab ab ab bx by aa bx ab ab ab ab aa aa aa aa aa ab ab aa ab ab ab ab ab ab ab ab ab ab aa
aa aa aa aa aa aa aa aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab aa aa aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa ab aa aa aa aa aa aa aa aa aa aa aa ab ab ab aa ab aa aa aa aa aa

:def
:aa
pix("underground/void.png")
walk(0)
:ab
pix("underground/void.png")
walk(1)
:ac
pix("underground/void.png")
walk(1)
addpix("stone_interior/wall_top_grass_w_trans.png")
:ad
pix("underground/void.png")
walk(1)
addpix("stone_interior/wall_top_grass_trans.png")
:ae
pix("underground/void.png")
walk(0)
addpix("stone_interior/wall_top_grass_e_trans.png")
:af
pix("underground/void.png")
walk(0)
addpix("wood_interior/wood_wall_top_grass_w_trans.png")
:ag
pix("underground/void.png")
walk(1)
addpix("wood_interior/wood_wall_top_grass_trans.png")
:ah
pix("underground/void.png")
walk(1)
addpix("wood_interior/wood_wall_top_grass_e_trans.png")
:ai
pix("stone_interior/wall_nw.png")
walk(0)
:aj
pix("stone_interior/wall_floor.png")
walk(0)
addpix("bookcase.png")
:ak
pix("stone_interior/wall_floor.png")
walk(0)
:al
pix("stone_interior/wall_ne.png")
walk(0)
:am
pix("wood_interior/wall_woodfloor_nw.png")
walk(0)
:an
pix("wood_interior/wood_wall_floor.png")
walk(0)
:ao
pix("wood_interior/wood_wall_floor.png")
walk(0)
addpix("wood_interior/trans_window.png")
:ap
pix("wood_interior/wall_woodfloor_ne.png")
walk(0)
:aq
pix("stone_interior/wall_w.png")
walk(1)
:ar
pix("stone_interior/flagstone.png")
walk(1)
addpix("bookcase.png")
wall_s(1)
:as
pix("stone_interior/flagstone.png")
walk(0)
addpix("furnishings/treasure_chest.png")
:at
pix("stone_interior/wall_e.png")
walk(1)
:au
pix("wood_interior/wall_woodfloor_w.png")
walk(1)
:av
pix("wood_interior/woodfloor.png")
walk(1)
:aw
pix("wood_interior/counter_left.png")
walk(1)
:ax
pix("wood_interior/counter_man.png")
walk(0)
Action
if(var("firewand"), "<", 7)
    dialog("Welcome to the Miner's Guild. Not much is happening around town \
    right now. Feel free to explore and check out the various shops in town.")
    end()
endif
if(var("firewand"), ">", 15)
    dialog("Welcome to the Miner's Guild. Not much is happening around town \
    right now. Feel free to explore and check out the various shops in town.")
    end()
endif


if(var("firewand"), "<", 15)
    dialog("You've come looking for sulfur. I'd be happy to sell some to you, but \
    I haven't got any right now. Sulfur is mined in the hills to the east. But \
    dark goblins live there. They don't like us miners.")
    dialog("We mine anyway and a small regiment of guards protects us. \
    Unfortunately, the guards were caught by surprise in a raid on our last trip. \
    The captain, Gawain, was captured.")
    dialog("Without him to lead the guards we cannot mine in the hills. If you \
    could rescue him, we could continue mining. You should be able to sneak into \
    the goblin stronghold at night.")

    if(var("firewand"), "=", 7)
        set("firewand", 8)
    endif
    end()
endif
if(var("firewand"), "=", 15)
    dialog("Thank you for saving Gawain. He's already back on patrol. And here \
    is some sulfur from the latest shipment. You can have it for free.")
    dialog("He also left this note: \n \
    'I know that to beat Greyor takes a lot of courage. But it also requires a \
    good weapon. The Magic Sword is just that weapon. It was owned by one of \
    my ancestors, a great warrior.")
    dialog("During a great battle he was slain. The magic in the sword lifted \
    a great mountain over his body. That mountain still exists today. It is \
    surrounded by a small forest. Search in those tress to find the sword.")
    dialog("Looking in the right spot will reveal the sword. Good luck on your \
    journey.'")
    set("firewand", 16)
endif
:ay
pix("wood_interior/counter_right.png")
walk(1)
:az
pix("wood_interior/woodfloor.png")
walk(0)
addpix("furnishings/trapdoor.png")
Action
dialog("Judging from the smell, sulfur was stored down here at one point.")
:aA
pix("wood_interior/wall_woodfloor_e.png")
walk(1)
:aB
pix("stone_interior/wall_w.png")
walk(0)
addpix("people/old_man_s2.png")
Action
store("Mad Mork's Magical Market")
:aC
pix("stone_interior/flagstone.png")
walk(1)
addoverpix("bookcase.png")
wall_s(1)
:aD
pix("stone_interior/counter_left.png")
walk(1)
:aE
pix("stone_interior/counter_old_man.png")
walk(0)
Action
store("Royal Outfitters of Aaryak")
:aF
pix("stone_interior/counter_right_wall.png")
walk(1)
:aG
pix("stone_interior/wall_sw.png")
walk(1)
:aH
pix("stone_interior/wall_flagstone.png")
walk(1)
:aI
pix("stone_interior/wall_se.png")
walk(1)
:aJ
pix("wood_interior/wall_woodfloor_sw.png")
walk(1)
:aK
pix("wood_interior/wall_woodfloor.png")
walk(1)
:aL
pix("wood_interior/wall_woodfloor_se.png")
walk(1)
:aM
pix("town/wall_sw.png")
walk(0)
:aN
pix("town/wall_s.png")
walk(0)
addpix("town/empty_window_trans.png")
:aO
pix("town/sign_gem.png")
walk(0)
:aP
pix("road/end_stone_doorway.png")
walk(1)
:aQ
pix("town/sign_weapon.png")
walk(0)
:aR
pix("town/wall_se.png")
walk(0)
:aS
pix("town/wood_wall_sw.png")
walk(0)
:aT
pix("wood_interior/wall_woodfloor_doorway.png")
walk(1)
:aU
pix("town/wood_wall_s.png")
walk(0)
:aV
pix("town/wood_wall_se.png")
walk(0)
:aW
pix("underground/void.png")
walk(1)
Action
move("town8.txt", 16, 9)
hero("hero_s")
:aX
pix("underground/void.png")
walk(1)
Action
move("town8.txt", 28, 9)
hero("hero_s")
:aY
pix("underground/void.png")
walk(1)
Action
move("town8.txt", 33, 9)
hero("hero_s")
:aZ
pix("underground/void.png")
walk(1)
addpix("wood_interior/wood_wall_top_grass_w_trans.png")
:a0
pix("wood_interior/wood_wall_floor.png")
walk(0)
addpix("furnishings/potion_shelf.png")
:a1
pix("wood_interior/woodfloor.png")
walk(0)
addpix("furnishings/table_n.png")
:a2
pix("wood_interior/counter.png")
walk(0)
:a3
pix("wood_interior/counter_old_woman.png")
walk(0)
Action
dialog("Welcome to the Lion's Den! If you're looking for news, see the Miner's \
Guild. They govern this town.")
:a4
pix("wood_interior/woodfloor.png")
walk(0)
addpix("furnishings/table_s.png")
:a5
pix("wood_interior/woodfloor.png")
walk(0)
addpix("people/man2_s.png")
Action
dialog("Pull up a chair and we'll drink 'til we're drunk!")
:a6
pix("wood_interior/woodfloor_sw_corner.png")
walk(1)
:a7
pix("wood_interior/woodfloor_se_corner.png")
walk(1)
:a8
pix("town/wood_wall.png")
walk(0)
:a9
pix("wood_interior/woodfloor.png")
walk(0)
addpix("people/old_man_s.png")
Action
dialog("Oh. It's you.")
:ba
pix("road/end_wood_doorway.png")
walk(1)
:bb
pix("town/wood_sign_tavern.png")
walk(0)
:bc
pix("underground/void.png")
walk(1)
Action
move("town8.txt", 17, 23)
hero("hero_s")
:bd
pix("underground/void.png")
walk(1)
Action
move("town8.txt", 20, 23)
hero("hero_s")
:be
pix("underground/void.png")
walk(0)
addpix("wood_interior/wood_wall_top_grass_trans.png")
:bf
pix("underground/void.png")
walk(0)
addpix("wood_interior/wood_wall_top_grass_e_trans.png")
:bg
pix("underground/void.png")
walk(1)
addpix("stone_interior/wall_top_grass_e_trans.png")
:bh
pix("wood_interior/wall_woodfloor_w.png")
walk(0)
addpix("people/warrior_s.png")
Action
store("Alix's Axes")
:bi
pix("wood_interior/woodfloor.png")
walk(0)
addpix("furnishings/blue_bed.png")
:bj
pix("wood_interior/wall_woodfloor_e.png")
walk(0)
addpix("furnishings/treasure_chest.png")
:bk
pix("stone_interior/wall_floor.png")
walk(0)
addpix("stone_interior/trans_window.png")
:bl
pix("stone_interior/wall_floor.png")
walk(0)
addpix("furnishings/flower_painting2.png")
:bm
pix("stone_interior/flagstone.png")
walk(1)
:bn
pix("stone_interior/flagstone.png")
walk(1)
addpix("furnishings/dresser2.png")
:bo
pix("stone_interior/flagstone.png")
walk(1)
addpix("furnishings/treasure_chest.png")
:bp
pix("stone_interior/flagstone.png")
walk(1)
addpix("furnishings/blue_rug.png")
:bq
pix("stone_interior/wall_e.png")
walk(1)
addpix("furnishings/green_bed.png")
:br
pix("underground/void.png")
walk(1)
Action
move("town8.txt", 29, 32)
hero("hero_s")
:bs
pix("stone_interior/inner_flagstone_doorway.png")
walk(1)
:bt
pix("town/wall_s.png")
walk(0)
:bu
pix("stone_interior/wall_w.png")
walk(0)
addpix("stone_interior/stone_stairs.png")
Action
dialog("Guests only.")
:bv
pix("stone_interior/counter_woman.png")
walk(0)
Action
if(question("Rooms are 100 gold a night. Interested?"), "=", 1)
	if(stat("gold"), ">=", 100)
		give("gold", -100)
		give("hp", stat("maxhp"))
		give("ep", stat("maxep"))
		info("You awake, rested.")
	else
		dialog("How odd. You don't have enough money.")
	endif
endif
:bw
pix("town/sign_inn.png")
walk(0)
:bx
pix("underground/void.png")
walk(0)
Action
dialog("The sign bills this inn as the 'Seabreeze Hotel', with an ocean view \
	and unmatched scenery")
:by
pix("underground/void.png")
walk(0)
Action
move("town8.txt", 14, 37)
hero("hero_s")
